Artwork needs work. Both in the asset and composition departments.
SFX and Music buttons behave differently when you click them multiple times in a row.
Is there a reason for that?
Your "Blit Blat" logo is pretty good though. I thought it was a web-game portal sponsor before I clicked on it and ended up on your twitter.
Yeah, I'm not happy with the artwork either, but I'm a programmer, not an artist, so I think I did ok! Thanks for saying my logo looks good though! Any artists out there please do get in touch though!
And no the buttons should be doing different things, can you PM me what they're doing exactly please?
Thanks for the review! :)
How did you get that add to be full screen with a play button?
Or was that your own code?
Took me a bit to find out that I had a double jump.
What I expected.
I seem to be getting stuck on the keyboard. I mean, keys are sticking.
Or maybe lag? Not sure. I am on a tablet. I really like this new effect you added.
The one that looks like melty smoky tv scan lines.
This does have a really good atmosphere to it.
Very cool mechanic. Took me a while to figure it out. I had to read the description to figure it out. Wonder if there would be any way to teach the mechanic through level design?
The platforms are the same desaturated colors as the background tilemap, which made me confused as how to progress for bit.
Did you do the art for this?
I did the main PJ, actually i'm doing all the art but whit other style.
Interesting vortex effect. How did you do that?
Hi, its a sum of layer + sprites webgl effects built in Construct 2.
Here´s a timelapse of the development: https://www.youtube.com/watch?v=l9X4-FJDKEU
I will upload a normal time version soon.
Bacon is pretty good. I want to weave together some strips and put it in a waffle iron.
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