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After about 6 months of thinking what technology I need to move to since flash is slowly dying.
(And Adobe is the one killing it)
I have decided to move to Haxe.
A year ago I messed with it with success.
My options were:
1. C++ and SDL
2. C++ and SFML
3. Unity with C#
Unity and C# was recommended by one of my super smart master student programmer friends.
However, I don't trust proprietary platforms. Unity will end up like XNA and Flash eventually.
I remember almost learning XNA, but I stayed away from it because you couldn't make games that would
play like normal X-box games. You had to go to the developer menu.
Which is bullshit if you are trying to sell your own games to normal consumers.
I messed around with C++ and SFML... It got a bit too complicated with all of the CMake stuff.
I am not that hard core. C++ and SDL was a bit complicated with the compiler setup and the
inclusion of the correct .DLL files. But it worked to the point where I was highly considering porting to SDL.
Even one of my favorite flash developers recommended this route.
I don't want to re-invent the wheel though.
And someone has already made a AS3 to Haxe converter.
And Haxe syntax is very AS3 like. Which means porting wont be too hard.
If I want to get a fast running desktop version of our game....
Porting to Haxe is the answer.
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