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MakeGamesHappen
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Joined on 10/28/13

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Sometimes a game was given a certain name rather than common game names like catapult because it is related to the story in the game. For example, a game is called angry birds because the pigs stole the birds' eggs and than they became angry. So to make a game that have a similar feature to other similar types of games to have a more different name is to name it related to it's story inside. After all, if a game does not have a story, it most likely be grouped and identified with other similar games. For example, like Angry birds not having a story of angry birds, so they can't name the game angry birds and have to maybe give it a common name called catapult, than when players played this game or saw the game name, they will say, "oh this is just another catapult game". So to name a game specially, the game should have a story itself to make it different.
I would also recommend playing the game called "Kingdom Rush" in newgrounds, not for ideas in the game but just know what's so special about the game. It is a tower defence game, but what makes it different than other typical tower defence games? What makes Angry Birds or Kingdom Rush more special even though they are similar to other 'catapult or tower defence' games?

I've played angry birds and also read some of the developer's thoughts on their success turns out Angry Birds was Rovio's 50th or so game. They were about to go bankrupt. Angry birds started with a sketch of a bird. Though that wasn't everything. A lot of the process was more contrived/calculated than their previous games.

They really put a lot of effort into, "How can we make this a hit?"

I will check out Kingdom Rush!

-MakeGamesHappen
(-John Mark)

<Something> Mayhem? Lol.

Lol.

I believe the key is using strong, catchy words. Some ideas I have in mind are:

"Explosive Madness" (generic, but oh well)
"Bomber Rampage" (maybe too exaggerated)
"Proceed with Caution" (well, it makes sense when you think about it, but I admit it's not a good one)

Can't think of any other. My ideas are not exactly fantastic, but I think they can be built upon nicely.

Hmm.. Here are some names I was thinking of that suggest characters:

Ann Ion
I like this because:
1: Six letters.
2. Begins with "A". (For searching)
3. Pun on Anion (negatively charged ion)
4. Suggests character and explains why character is glowing.
Dislike:
Ann could be miss-spelled "An" or "Anne"

Atomic Alice
like because:
1: Starts with A
2: Has Alliteration with both words starting with "A".
3: Suggests a character and why character is glowing.
4. Easier to remember than "Ann Ion" because "Alice is more rememberable than "Ann"
And "ion" is harder to remember than "atomic".

Dislike:
Atomic Alice is a bit wordy.

BomTek:
Like because:
1. fanciful name that will be spelled as one work. Easy to search for.
2. Short.
3. Reminds me of "robotek".

Dislike:
1. Misspelling makes word of mouth travel hard.
2. Though name sounds cool, it does not have as strong of imagery associated with remembering it.
3. Not very suggestive of a story. It would be like "resident evil" being called "umbrella".
In the sense that, I am thinking "bomtek" is the name of the bomb manufacturer in the game.

Bomberman.

Nah, kidding.

Your game reeks of electronic style, the nitty gritty dirty, so aim for something on those lines. Second Wind is a regrettable name, I should've named it something more... searchable (Second Wind is also a phenomena and the name of the Billy Joel song I named it after.)

So yea, danger, explosives, hmm...

Terminal Instability
Critical Blasts
Exit Timer
Step Hazard
Blast Damage
Tick Tock Dead

I'm beat.

Hmm... Terminal Instability sounds super cool. But way too wordy.
I was thinking maybe use names based on what the game is most remembered for.

So... In this order:
1. Neon Lighting
2. Bombs
3. Destructable walls.
4. Falling Tiles

And also thinking of synanoums and associations with those things:
SO...
Neon Lights:
Neon, Lumen, Plasma, Ions

Bombs:
Artillery. Shells. Explosion. Crash.

Destruction Walls:
Collapse. Obliterate. Incinerate

Falling Tiles:
Crush, Crash, Fall, Drop

My ideas going off of this:
Neon Blaze
Cobalt Crush

Hmm.. Maybe the use of the word "MINE" because of it's double meaning of
explosive and mine-shaft.

I thought of that many times, thinking if they become more popular if using one or more words. In my opinion, it counts as how many times the name has ben used before, the name must be something completely new while having a simple meaning.

I don't know much examples for this game. Maybe:

- Bomb Raid
- Destructobot
- Maze (of) Madness

Out of yours, "Bomb Raid" is my favorite.
It is 8 characters total.
The words Bomb and Raid are slightly difficult to spell
in my opinion. The silent "b" and the fact that I mix up ai and ia.
That and Raid could be spelled many ways phonetically.

Judging the looks of the image, my first ideas are something like-

Nuclear Wave
Bio Impact

And....i got nothing else at the moment.

I like "Bio Impact" Easy to spell, short, and has attitude.
Here are the rules I am thinking of:
1. A first grader must be able to spell it.
2. Invokes imagery that makes it easy to remember.
Maybe that imagery suggests a character, situation, or story.
3. Doesn't sound generic.
4. Is not too many characters. More typing == harder to search for.
5. Low priority: When speaking the title, it is not likely to be misspelled.

Example: Is xBox1, xBoxOne or xBox1? Word of mouth, you would not know.
Lucky for them they have lots of money and commercials.

I was thinking maybe something like Neon runner. Or have it be the name of the protagonist. Something like John's bomb maze. I would have more ideas for a name but alas, your rules clearly state that it should be easy to spell and not be in the least bit wordy.

P.s. John's bomb maze I thought of because it's your name and it's synonymous to your game.

Lol. If the main character were named "John" that could work with our marketing strategy.
However, we've decided the game name should be "Atomic Alice".

-MakeGamesHappen
(-John Mark)