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MakeGamesHappen
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MakeGamesHappen's News

Posted by MakeGamesHappen - October 29th, 2022


iu_786573_4835246.webp


I don't know if anyone goes to newgrounds anymore.

But here is what happens when I load a 512x512 image into my engine.

A 512x512 image of a cat with... probably a bowtie.


All of my levelpacks are encoded into 512x512 images. So I can use ANY 512x512 image and

interpet it as a levelpack. Which gets some interesting results.


None of you may read this. But I am thankful to each and every one of my testers who

tested "Atomic Alice" back in 2012. I am sorry I never finished it.


I am re-writing the engine for that game now as we speak. Maybe in the next few years

I will have something awesome for people to test again.


I am making an MMO called "Atomic Ivy MMO" .


It is going to be like Atomic Alice, but be open world.


There will be 4 "Linear Paths" for linear gameplay carved into the MMO.


At the beginning of the game you can choose 4 directions:

  1. Upwards
  2. Downwards
  3. To The Right
  4. To The Left


As long as you go directly in one of those direction, you stay on one of 4 linear game paths.

Think of these paths as the "Main Streets" that cut through the MMO's world.


If you get off of one of these "main streets" you are no longer in "linear gameplay".


I made a blog for the MMO progress.

https://kanjicoder.blogspot.com/


https://atomic-ivy-mmo.uk.r.appspot.com/


Email Me:

Personal: HeavyMetalCookies@Gmail.com


My New Alter Ego : KanjiCoder@Gmail.com


-John Mark / MakeGamesHappen / KanjiCoder / HeavyMetalCookies



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Posted by MakeGamesHappen - December 15th, 2020


I have done a lot. And finally I am back at some game coding again...

Lots of false starts and prototypes that were thrown away in the process.

Finally picked out a tech stack: C & OpenGL. Yes... Plain C. Not C++.


If this message reaches something other than the void,

you can find me here doing game engine work live:


www.twitch.com/kanjicoder


Or you can email me, I've had the same email address for 15+ years, it isn't going anywhere.


HeavyMetalCookies@Gmail.com


If you don't hear back from me, assume I am dead.

It's 2020 now, and I am 35... So optimistically... 2110 at the latest.



Posted by MakeGamesHappen - October 21st, 2019


Updates:

[1]: Working on a mechanical patent right now.


[2]: Rendering Engine taking back seat until I can get a money making business on Amazon.com rolling.


[3]: Made: www.catresume.com ... because chaotic something or other.

For the right price, I'll write your cat's resume physically mail it to the whitehouse.


Tags:

1

Posted by MakeGamesHappen - May 30th, 2015


So, I am giving priority to Spill Games because I feel like I wasted one of their employee's time
with Atomic Alice, which I thought would be ready for them to sponsor... But wasn't.
I took a break from Atomic Alice to make this awesome sparkly clicker game.
It took me 24 days of coding.

Here are some calculations for what I would need to make from this game for it to be worth it:
24Days * 8Hours * $10Rate == $1,920.00

Alternatively, lets say I completely suck as a coder and anyone could do what I do.
Federal minumum wage is $7.25/hour:
24Days * 8Hours * $7.25Rate == $1,392.00

Screen Shots:

4835246_143302406191_20EhrDC.png

4835246_143302406082_754AlEp.png

4835246_143302406062_trKhWSi.png

4835246_143302405991_8tzUCsm.png

4835246_143302405933_JqNGOMQ.png

4835246_143302405923_siyG8Ga.png

4835246_143302405853_2bLeorR.png
4835246_143302405793_64t6HnE.png
 


Posted by MakeGamesHappen - May 3rd, 2015


BoomBoomYeah

 

Getting a bit cut-throat in order to finish project DONT_TOUCH_THE_BUTTON:
Here are some items that have been demoted to my WANT but NOT necessary list:
1. Pusedogenerated checksum keys to prevent game-shark style hacking of score.
2. Blood Splatter on the MidGround
3. Pre-Loader Switch Board (Worry about this when you have one other finished game.)
4. Pure-Idler style game. Game will NOT progress if you have the window closed.
5. Random falling exploding crates of self-destruction.
 


Posted by MakeGamesHappen - April 22nd, 2015


We are still working on Atomic Alice! Here are screen shots of the BG work.
4835246_142974994263_yQnTWPn.png

More info about this in our blog post:
http://manamark.blogspot.com/2015/04/spacebendermap.html


Posted by MakeGamesHappen - April 13th, 2015


Way Too Buff

My old level designer for Atomic Alice is working on his own project.
Here is a link to his blog: http://waytoobuff.blogspot.com/?hc_location=ufi
Here is a link to a demo of what he has so far.
Not much yet. But I see a lot of potential here.
https://drive.google.com/open?id=0B4BJhC1Anjl_d0tIMkJNRHhILUk&authuser=0

 


Posted by MakeGamesHappen - February 28th, 2015



NEED SOME ASSETS FOR YOUR GAME?
My artist Matthew has been working on some awesome stuff on the side.
Check it out! https://www.assetstore.unity3d.com/en/#!/content/30746



Awesome Swords And Stuff


Posted by MakeGamesHappen - December 15th, 2014


Atomic Alice Vs Prozak


Posted by MakeGamesHappen - December 15th, 2014


Atomic Alice Intro