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MakeGamesHappen
IS OUR INBOX FULL !?!?!?! Leaving feedback in comments: 1. Helps me save memory in my inbox. 2. Helps us get new testers interested in testing for us.

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Joined on 10/28/13

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Comments

Well, that is a considerable amount of work, waiting to be done.I disagree with just a couple of things things:
1)I kind of liked the insults on the death screen.
2)You can add animated backgrounds but it would be fine to have and On/Off option for that.
3)Don't do 25.It will just serve to annoy some people.
I wish you best of luck with the game!

1. That is a hard one for me. Because many people don't. It's almost half and half in terms of good and bad mention. Not sure if I told you specifically, but I think the psychology is similar to why I like KMFDM and my mom does not. When I hear the lyrics "You are no good, you are no good." I assume the narrator is talking to someone else. Where my mom assumes the narrator is talking to her.

Similarly, I think if you imagine the insults as coming from me, instead of some hostile force within the game, you become more insulted.

Also: I think some people have more of an attitude of responding with "fuck you I will beat this game you asshole!" while other players just get discouraged by the negativity.

I also feel like I need to do a study on this.
Like have two versions of the game, one with positive messages, the other with negative.
And see which one people play for longer.

2. Hmm... Interesting. Why an on/off for animated backgrounds?
Already one of the harder things to implement.

3. Definitely would annoy people. Though you would NOT know it exists unless your computer is too slow. Hmm... Here is an analogy to my logic.

If I was planning out a blind date... And I forgot to shower, comb my hair, and change my clothes...
I would probably be better off cancelling the date and rescheduling. Because you don't want to make a bad first impression on a date.

Similarly, I don't want my game to make a bad first impression.

I appreciate the feedback!

-MakeGamesHappen
(-John Mark)

I get the feeling that I am taking too much of your time, so I won't post/message anymore.Add the On/Off option to reduce lag on slower PCs.Of course, this is not a necessity.

It's cool. Yeah, I will start ignoring people after the 10th.
Nothing personal, just need to code. I do want to hear your opinions though, as all of my changes are based on tester feedback.

I think the insults are kinda funny from time to time... Also, if I am not mistaken,
NG API is only for medals/ads, but I might be wrong. Also, about #25, I agree with
corac619 on this one. If your game lags, it is not a bad impression of the game,
but of the user's PC. So, he gets a taste of the game (graphics, music, sfx), and
tries it out on a better rig. But if you lock it, the user won't even know what it looks
like. Maybe, as the other guy suggested, an ON/OFF for ultra low graphics or
something like that, or cancel cpu-heavy levels... Anyway, that's a lot of tasks,
good luck on that!

You have a point. People with bad PCs are probably aware they have bad PCs.
And I don't need to spend a week coding something to rub it in. :)

-MakeGamesHappen
(-John Mark)

I know late in the process this would be hard to integrate but a sandbox creator could be great. I had lots of fun placing bombs everywhere and making them react together. it can add a second life to the game after it's beaten.

Our monitization strategy: (Part of it)
1. Level editor is FREE in the game. But you have to collect "editor save tokens" to save levels.
Editor save tokens will be infamously hard to collect. Maybe you get 5 for beating an entire level set as well.

This will allow people to try it out, but still give them a reason to buy the full version if they
really enjoy it. Also, because save tokens are hard to find, it will help filter crap off of the user submitted content on NewGrounds because saves will be precious and you won't want to waste them on something you didn't spend much time on.

Desktop version will be for sale. 10 dollars. Full level editor. Unlimited saves.

Check this out: Click in the black area and drag. It is probably the START of what will become the level editor:
http://makegameshappen.deviantart.com/art/AMGwithUI-435286484

-MakeGamesHappen
(-John Mark)

I don't have anything on that list to complain about really. Just dropping in to compliment you all on your ambitious work. That's a big list you got there, and I hope you'll succeed in making it into a reality.

On a side note, I too do agree with Corac619. However, if you still want to make a version of that speedcheck (although it would be time consuming), maybe it would be a better idea if the people that play on slow computers would get a 'warning', telling them just that; something like "You are playing on a slow computer, consider playing the game with better equipment for a more enjoyable experience", or something :p Just an idea though.

Also, jackhead24's suggestion is interesting, imo. A sandbox mode would indeed be a cool perk, and would function as a reward, for completing the game. And, as he said, it might keep people coming back for longer periods of time :D

Anyhow, good luck with compleating that list!

"You are playing on a slow computer, consider playing the game with better equipment for a more enjoyable experience"
I like this idea as well. Though I could imagine a few people playing anyways and then
commenting with "This sucks, it lags!"
Definitely something to think about though! Thanks!

-MakeGamesHappen
(-John Mark)

Spill my thoughts? Sure, I try..
I like how you gather your feedback, from what i see.
Here's how i look at it: There is middle ground.

1. I don't call those "insults". Simply because those who look at them like that (no offense at all) have low self-esteem, not that there is anything WRONG, but you're playing games where you are most likely to die (IN ANY GAME). If you're worried that there's gonna be someone who cries about it, throw in tips AND funny comments/insults. If anything, make the insults a minority to please both crowds.

25. Well.. I think that a couple of your numbers/fixes sort of helped slow computers process the game faster. Like 20-24. I know it's not enough to make a major contrast(Hell, it might just be), but that's no reason to lock it, but that's addressed in Corac's post..

Lucid: I agree, everything else is solid. In fact, I praise him for putting this much work into it, and then being one who accepts, even welcomes criticism, if there is any. And if you're playing on a slow computer, how about telling them what specs/computer properties they need to enjoy the game fully or somewhat medium. I guess you could put that in a "MORE DETAILS" kind of bar.

"This sucks, it lags!"
lol, maybe with the "Epilepsy warning screen", you could forewarn people it will lag if not running the necessary components.
I look forward to a reply, I don't know if it's any good, hope it is. And good luck. Much praise, it's gonna go far :)

"maybe with the "Epilepsy warning screen", you could forewarn people it will lag if not running the necessary components."

I like this idea. A screen that includes both an epilepsy warning AND processor speed warning.
But the processor speed warning only comes up if I detect a slow computer.

Then if anyone complains that it sucks because it lags...
Well, shame on them for clicking "I understand".

Then again... What I am doing might look like a EULA.
And no one reads those monsters.

Not that mine would be a monster. Maybe 3 sentences:
1. This game can cause seizures.
2. Your computer is slow. This game will lag.
3. I Understand. [ x ]

Today I am working on re-sizing the game and UI dynamically so that people with super hi-rez computers can play the game enjoyably. Part of my UI overhaul... But stangly not specified on this list. However, this list has grown about 10 more items since I posted it.

Anyways. Hiatus officially begins tomorrow.
Amanda will still be around to answer stuff.
And she will be giving me summaries of the feedback.

I am a horrible multi tasker. I must shut myself out from the world to code efficiently.

-MakeGamesHappen
(-John Mark)