00:00
00:00
MakeGamesHappen
IS OUR INBOX FULL !?!?!?! Leaving feedback in comments: 1. Helps me save memory in my inbox. 2. Helps us get new testers interested in testing for us.

Programmer

Joined on 10/28/13

Level:
5
Exp Points:
240 / 280
Exp Rank:
> 100,000
Vote Power:
4.37 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
10
B/P Bonus:
0%
Whistle:
Normal
Trophies:
2
Medals:
263

Level Roster For Upcoming Benchmark Beta:

Posted by MakeGamesHappen - February 20th, 2014


 

NOTE#1: Sorry, the new lighting has not been put into the beta compile mode yet. It is in our development mode, but I haven't made all of the JSON loading code I need to get it into the beta.

NOTE#2: Level order is not yet... A thing. Sorry. No difficulty curves. We are amassing content first. Then we will sort through it and [scrap, modify, and sort] levels into perfection. Right now this is being put off because I do not want anyone on my team to spend their time HAND-RENAMING files. I am going to make a level sorting tool in AS3 that will make the process of re-ordering levels and jumping levels from one level set to another easier. When that tool is done, I will be handing it off to our level designer, who will start going about the process of sorting and refining the levels.

NOTE#3: Internal Key: DEFAULT == Default level set. Right now. All of JoshicusLD ' s levels are here. E = Easy. My easy levels are here. H = Hell Hard. My hard levels are here. T = Twitch/Reflex Hard. P = Puzzle Hard. Only the DEFAULT is JoshicusLD ' s. So don't blame him for anything wrong with my levels. :P You are free to message him feedback on any level set or level though. :)

-MakeGamesHappen (-John Mark)

 

<pre>

///--/// Embedd Tags: ///--/// //Auto-Generated Embedd Tags Start: //tags for level pack: [Embed(source = 'DEFAULT/levelMap00.PNG')]private static var levelMap00:Class; [Embed(source = 'DEFAULT/levelMap01.PNG')]private static var levelMap01:Class; [Embed(source = 'DEFAULT/levelMap02.PNG')]private static var levelMap02:Class; [Embed(source = 'DEFAULT/levelMap03.PNG')]private static var levelMap03:Class; [Embed(source = 'DEFAULT/levelMap04.PNG')]private static var levelMap04:Class; [Embed(source = 'DEFAULT/levelMap05.PNG')]private static var levelMap05:Class; [Embed(source = 'DEFAULT/levelMap06.PNG')]private static var levelMap06:Class; [Embed(source = 'DEFAULT/levelMap07.PNG')]private static var levelMap07:Class; [Embed(source = 'DEFAULT/levelMap08.PNG')]private static var levelMap08:Class; [Embed(source = 'DEFAULT/levelMap09.PNG')]private static var levelMap09:Class; [Embed(source = 'DEFAULT/levelMap10.PNG')]private static var levelMap10:Class; [Embed(source = 'DEFAULT/levelMap11.PNG')]private static var levelMap11:Class; [Embed(source = 'DEFAULT/levelMap12.PNG')]private static var levelMap12:Class; [Embed(source = 'DEFAULT/levelMap13.PNG')]private static var levelMap13:Class; [Embed(source = 'DEFAULT/levelMap14.PNG')]private static var levelMap14:Class; [Embed(source = 'DEFAULT/levelMap15.PNG')]private static var levelMap15:Class; [Embed(source = 'DEFAULT/levelMap16.PNG')]private static var levelMap16:Class; [Embed(source = 'DEFAULT/levelMap17.PNG')]private static var levelMap17:Class; [Embed(source = 'DEFAULT/levelMap19.PNG')]private static var levelMap19:Class; [Embed(source = 'DEFAULT/levelMap20.PNG')]private static var levelMap20:Class; [Embed(source = 'DEFAULT/levelMap21.PNG')]private static var levelMap21:Class; [Embed(source = 'DEFAULT/levelMap22.PNG')]private static var levelMap22:Class; [Embed(source = 'DEFAULT/levelMap23.PNG')]private static var levelMap23:Class; [Embed(source = 'DEFAULT/levelMap24.PNG')]private static var levelMap24:Class; [Embed(source = 'DEFAULT/levelMap25.PNG')]private static var levelMap25:Class; [Embed(source = 'DEFAULT/levelMap26.PNG')]private static var levelMap26:Class; [Embed(source = 'DEFAULT/levelMap41.PNG')]private static var levelMap41:Class; [Embed(source = 'DEFAULT/levelMap45.PNG')]private static var levelMap45:Class; [Embed(source = 'DEFAULT/levelMap46.PNG')]private static var levelMap46:Class; [Embed(source = 'DEFAULT/levelMap47.PNG')]private static var levelMap47:Class; [Embed(source = 'DEFAULT/levelMap48.PNG')]private static var levelMap48:Class; //tags for level pack: E [Embed(source = 'E/levelMap00E.PNG')]private static var levelMap00E:Class; [Embed(source = 'E/levelMap01E.PNG')]private static var levelMap01E:Class; [Embed(source = 'E/levelMap02E.PNG')]private static var levelMap02E:Class; [Embed(source = 'E/levelMap03E.PNG')]private static var levelMap03E:Class; [Embed(source = 'E/levelMap04E.PNG')]private static var levelMap04E:Class; [Embed(source = 'E/levelMap05E.PNG')]private static var levelMap05E:Class; [Embed(source = 'E/levelMap08E.PNG')]private static var levelMap08E:Class; [Embed(source = 'E/levelMap09E.PNG')]private static var levelMap09E:Class; [Embed(source = 'E/levelMap10E.PNG')]private static var levelMap10E:Class; [Embed(source = 'E/levelMap11E.PNG')]private static var levelMap11E:Class; [Embed(source = 'E/levelMap14E.PNG')]private static var levelMap14E:Class; [Embed(source = 'E/levelMap15E.PNG')]private static var levelMap15E:Class; [Embed(source = 'E/levelMap17E.PNG')]private static var levelMap17E:Class; [Embed(source = 'E/levelMap18E.PNG')]private static var levelMap18E:Class; [Embed(source = 'E/levelMap19E.PNG')]private static var levelMap19E:Class; [Embed(source = 'E/levelMap20E.PNG')]private static var levelMap20E:Class; [Embed(source = 'E/levelMap21E.PNG')]private static var levelMap21E:Class; [Embed(source = 'E/levelMap22E.PNG')]private static var levelMap22E:Class; [Embed(source = 'E/levelMap23E.PNG')]private static var levelMap23E:Class; [Embed(source = 'E/levelMap24E.PNG')]private static var levelMap24E:Class; [Embed(source = 'E/levelMap25E.PNG')]private static var levelMap25E:Class; [Embed(source = 'E/levelMap26E.PNG')]private static var levelMap26E:Class; [Embed(source = 'E/levelMap27E.PNG')]private static var levelMap27E:Class; [Embed(source = 'E/levelMap28E.PNG')]private static var levelMap28E:Class; [Embed(source = 'E/levelMap29E.PNG')]private static var levelMap29E:Class; [Embed(source = 'E/levelMap30E.PNG')]private static var levelMap30E:Class; [Embed(source = 'E/levelMap31E.PNG')]private static var levelMap31E:Class; [Embed(source = 'E/levelMap32E.PNG')]private static var levelMap32E:Class; [Embed(source = 'E/levelMap33E.PNG')]private static var levelMap33E:Class; [Embed(source = 'E/levelMap34E.PNG')]private static var levelMap34E:Class; [Embed(source = 'E/levelMap35E.PNG')]private static var levelMap35E:Class; [Embed(source = 'E/levelMap36E.PNG')]private static var levelMap36E:Class; [Embed(source = 'E/levelMap37E.PNG')]private static var levelMap37E:Class; [Embed(source = 'E/levelMap38E.PNG')]private static var levelMap38E:Class; [Embed(source = 'E/levelMap39E.PNG')]private static var levelMap39E:Class; [Embed(source = 'E/levelMap40E.PNG')]private static var levelMap40E:Class; [Embed(source = 'E/levelMap41E.PNG')]private static var levelMap41E:Class; [Embed(source = 'E/levelMap42E.PNG')]private static var levelMap42E:Class; [Embed(source = 'E/levelMap43E.PNG')]private static var levelMap43E:Class; [Embed(source = 'E/levelMap44E.PNG')]private static var levelMap44E:Class; [Embed(source = 'E/levelMap45E.PNG')]private static var levelMap45E:Class; [Embed(source = 'E/levelMap46E.PNG')]private static var levelMap46E:Class; [Embed(source = 'E/levelMap47E.PNG')]private static var levelMap47E:Class; [Embed(source = 'E/levelMap48E.PNG')]private static var levelMap48E:Class; [Embed(source = 'E/levelMap49E.PNG')]private static var levelMap49E:Class; [Embed(source = 'E/levelMap50E.PNG')]private static var levelMap50E:Class; //tags for level pack: P [Embed(source = 'P/levelMap00P.PNG')]private static var levelMap00P:Class; [Embed(source = 'P/levelMap01P.PNG')]private static var levelMap01P:Class; [Embed(source = 'P/levelMap02P.PNG')]private static var levelMap02P:Class; [Embed(source = 'P/levelMap03P.PNG')]private static var levelMap03P:Class; [Embed(source = 'P/levelMap04P.PNG')]private static var levelMap04P:Class; [Embed(source = 'P/levelMap05P.PNG')]private static var levelMap05P:Class; [Embed(source = 'P/levelMap06P.PNG')]private static var levelMap06P:Class; [Embed(source = 'P/levelMap07P.PNG')]private static var levelMap07P:Class; [Embed(source = 'P/levelMap11P.PNG')]private static var levelMap11P:Class; [Embed(source = 'P/levelMap12P.PNG')]private static var levelMap12P:Class; [Embed(source = 'P/levelMap13P.PNG')]private static var levelMap13P:Class; //tags for level pack: H [Embed(source = 'H/levelMap00H.PNG')]private static var levelMap00H:Class; [Embed(source = 'H/levelMap01H.PNG')]private static var levelMap01H:Class; [Embed(source = 'H/levelMap02H.PNG')]private static var levelMap02H:Class; [Embed(source = 'H/levelMap04H.PNG')]private static var levelMap04H:Class; [Embed(source = 'H/levelMap05H.PNG')]private static var levelMap05H:Class; [Embed(source = 'H/levelMap06H.PNG')]private static var levelMap06H:Class; [Embed(source = 'H/levelMap08H.PNG')]private static var levelMap08H:Class; [Embed(source = 'H/levelMap09H.PNG')]private static var levelMap09H:Class; [Embed(source = 'H/levelMap10H.PNG')]private static var levelMap10H:Class; [Embed(source = 'H/levelMap11H.PNG')]private static var levelMap11H:Class; [Embed(source = 'H/levelMap12H.PNG')]private static var levelMap12H:Class; [Embed(source = 'H/levelMap13H.PNG')]private static var levelMap13H:Class; [Embed(source = 'H/levelMap14H.PNG')]private static var levelMap14H:Class; [Embed(source = 'H/levelMap15H.PNG')]private static var levelMap15H:Class; [Embed(source = 'H/levelMap17H.PNG')]private static var levelMap17H:Class; [Embed(source = 'H/levelMap18H.PNG')]private static var levelMap18H:Class; [Embed(source = 'H/levelMap19H.PNG')]private static var levelMap19H:Class; //tags for level pack: T [Embed(source = 'T/levelMap00T.PNG')]private static var levelMap00T:Class; [Embed(source = 'T/levelMap01T.PNG')]private static var levelMap01T:Class; [Embed(source = 'T/levelMap02T.PNG')]private static var levelMap02T:Class; [Embed(source = 'T/levelMap03T.PNG')]private static var levelMap03T:Class; [Embed(source = 'T/levelMap04T.PNG')]private static var levelMap04T:Class; [Embed(source = 'T/levelMap05T.PNG')]private static var levelMap05T:Class; [Embed(source = 'T/levelMap06T.PNG')]private static var levelMap06T:Class; [Embed(source = 'T/levelMap07T.PNG')]private static var levelMap07T:Class; [Embed(source = 'T/levelMap08T.PNG')]private static var levelMap08T:Class; [Embed(source = 'T/levelMap09T.PNG')]private static var levelMap09T:Class; [Embed(source = 'T/levelMap10T.PNG')]private static var levelMap10T:Class; [Embed(source = 'T/levelMap11T.PNG')]private static var levelMap11T:Class; [Embed(source = 'T/levelMap12T.PNG')]private static var levelMap12T:Class; [Embed(source = 'T/levelMap13T.PNG')]private static var levelMap13T:Class; [Embed(source = 'T/levelMap14T.PNG')]private static var levelMap14T:Class; [Embed(source = 'T/levelMap16T.PNG')]private static var levelMap16T:Class; [Embed(source = 'T/levelMap17T.PNG')]private static var levelMap17T:Class;

</pre>


Comments

GAR!! Where did my formatting go?? Let me try some "pre" tags...