Because Red,Green,and Blue buttons behave differently when in contact with explosions, many levels have become broken. Please add any levels you are suspicious of being broken in the comments.
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Programmer
Joined on 10/28/13
Posted by MakeGamesHappen - February 21st, 2014
Because Red,Green,and Blue buttons behave differently when in contact with explosions, many levels have become broken. Please add any levels you are suspicious of being broken in the comments.
05H the first switch burns the button and so on, but it's still beatable by carefully breaking the blocks above the skull tiles and then going left, tricky but do-able.
14H after pressing the green switch there's not enough time to run from the incoming fire.
17H the left green button gets burned.
10T and 12T guy spawns topmost left corner and there's just no exit.
13T if beatable is just out of reach for my thinking skillz.
04P is already covered as i see.
07P needs an exit on top.
That's all i've found so far, it's up to you now :D
Awesome! I will let you know when these are fixed!
05E burns the switch where it makes a real problem not 05H. 05H is very easily doable.
14H is fine and perfectly doable.
17H is broken
10T and 12T are broken
13T unless you can beat it it's broken. (It's hard as hell)
04P is broken
07P is broken
I just checked this guy and updated the report.
(By the way you're missing several levels if you haven't noticed.)
-Numeris1672
Yes, we are missing levels.
Are internal pipeline allows us to name a level with the number 00-50
The new beta is showing the actual internal names from the source PNG file that defines the
level.
The missing levels are not a concern, nor are they a bug.
However, when we go from "beta" to "alpha" this will be considered a bug.
Thanks!!
The next beta release will be fairly simple.
A huge lighting update I've been working on, and all the broken levels fixed.
-MakeGamesHappen
(-John Mark)
As of Feb 23 I've run through the game in it's current state twice and so far so good on my end on Insultingly easy mode. I will play through the other modes and let you know if I notice anything off. I am also making let's plays of my progress so i hope this gets you guys some support and exposure for Make choice. I honestly enjoy the game and thank you for having me on board at this stage of development. -TEEG
Awesome!
I really appreciate that effort! Anything to help spread the word.
A new version with some lighting changes will be up soon.
The main menu should say "Five #5" on it.
If it doesn't delete your cache. But, not up yet. In 2 hours tops.
-MakeGamesHappen
(-John Mark)
However, when we go from "beta" to "alpha" this will be considered a bug.
Not sure if that was a typo, but alpha comes before beta in 99.9% of everything, fyi.
http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha
Unless there's an "internal beta" and a "public alpha". But I would consider that the difference between "open and closed beta" instead.
Good Call. This is what happens when you are a self-taught programmer.
-MakeGamesHappen
(-John Mark)
I played through easy, and passed all of them,
but I just started testing, maybe I missed
something. Although, might be that one time I
had to use the flair/fountain thingie to blow up
some bombs, or it might be not in the easy
level pack. Anyways, keep doing what you're
doing, this game has much potential, such
bombs, many levels, wow. </doge>
I think I am going to make Amanda make one of those. Because I am amused.
-MakeGamesHappen
(-John Mark)
MakeGamesHappen
I will start:
04P is... Impossible. Replace Blue Buttons with Red Buttons to fix.